Permissions Post
Sep. 24th, 2021 01:02 pmOOC
Backtagging: Always!
Threadhopping: Generally amenable but always prefer a quick doublecheck.
Fourthwalling: Very doubtful it'd happen but even so, ask first.
Offensive subjects: Sure.
IC
Hugging this character: Gonna have to earn that.
Kissing this character: Like hugging, but moreso.
Flirting with this character: Total wildcard whether she'll be receptive or dismissive depending on who it's coming from.
Fighting with this character: YEEEEEEEEEAH
Injuring this character: Bring it on, she's probably had worse.
Killing this character: Bring it on also, being ascended has kind of supremely fucked up her sense of self-preservation.
Using telepathy/mind reading abilities on this character: If you're up for a bad time!
Anything else: N/A
Warnings: She's got some suicide attempts in her background, some body horror, and a couple hundred years of service to an oppressive religion.
Backtagging: Always!
Threadhopping: Generally amenable but always prefer a quick doublecheck.
Fourthwalling: Very doubtful it'd happen but even so, ask first.
Offensive subjects: Sure.
IC
Hugging this character: Gonna have to earn that.
Kissing this character: Like hugging, but moreso.
Flirting with this character: Total wildcard whether she'll be receptive or dismissive depending on who it's coming from.
Fighting with this character: YEEEEEEEEEAH
Injuring this character: Bring it on, she's probably had worse.
Killing this character: Bring it on also, being ascended has kind of supremely fucked up her sense of self-preservation.
Using telepathy/mind reading abilities on this character: If you're up for a bad time!
Anything else: N/A
Warnings: She's got some suicide attempts in her background, some body horror, and a couple hundred years of service to an oppressive religion.
Wilderlands App
Mar. 1st, 2018 07:42 pmWARNINGS: App contains mentions of suicide and spoilers for a lot of Iconoclasts.
--
APPLICATION
Player Name: Wing
Plurk Handle:
onwingsofvalor
Player Status: New Player
Other characters: N/A
Character Name: Agent Black
Fandom: Iconoclasts
Character Journal:
OU, AU, or OC? Original Universe
If canon, canon point: Prior to game start, short before Agent Grey's death.
PB: N/A
Setting Background: N/A
History: Roughly 200 years ago, Agent Black was not an agent, she was Madelyn Binoche, a young woman presumably devout in the teachings and the following of Mother and the Star Worm. A 'very clean man' suggested to her at the time that she undergo Transcendence, a risky process that submerges people in ivory - a supposedly divine liquid that will either kill them, or bring them to a higher state of being - supposedly based on the will of the Star Worm. Black's particular experience was an incomplete one, joining the ranks of the Agents - those who partially transcend, gaining effective immortality, power, and cybernetic enhancements. This also has considerable drawbacks that vary from person to person - in Black's case, she has constant headaches, and has had them ever since she transcended.
Presumably she had reservations about the process, but an unspecified factor other than 'a very clean man' prompted her to go through with it. Sometime after transcending, any faith she had was lost, as this new existence was torture. She states that she tried to take her life multiple times, but due to her nature as a transcended individual, via use of ivory and the healing factor it provides to transcended people, she was easily revived. Too useful to the One Concern - the military and industrial side of the world's religion. This disillusionment persisted and made her a bitter, spiteful person, just going through the motions.
Another agent, Grey, took interest in her, and persisted in an unknown, but significant amount of time in trying to woo Black. Right as her walls started to break down, however, a series of terrible dominoes started to fall. A One Concern mechanic, Polro, died in what officially was labled a terrible accident, but nothing is ever purely an accident within the One Concern. His son, Elro, was also part of the Concern as a chemist who was secretly working to undermine the Concern from within. However, blinded by grief, he had constructed a chemical compound to destroy transcended individuals by ejecting all ivory from their body, reducing them to dust. When visited by the agents, Grey gave Elro condolences, but Elro grew frustrated, finding them fake and injecting Grey with his concoction, and killing them in front of Black.
From that point, Black became consumed with vengeance, intent on hunting Elro down and killing him.
Personality: Ultimately, tired. A couple of centuries will wear one down, and a number of Black's mannerisms - slow movements, lounging in chairs unless necessary, and lethargic gestures show she's physically tired, while her deadpan speech and easy annoyance with enthusiasm show she's mentally tired. She's also very angry - she never asked for the existence she had, and when she's mad, it's the one thing that really gets her to be animated. Rationality goes out the window, and if pressed far enough, she goes borderline berserk after being blocked off in attempting to kill the protagonist, Robin, and her brother Elro over the course of the game, culminating in chasing after Robin with a rocket launcher, firing recklessly and tearing the building apart to follow Robin when she tries to get away.
She's also very bitter. She's been locked into this existence via transcendence. She can't die while working with the One Concern, even if she took enough damage, someone would inevitably revive her. She can't leave, she'll be hunted down and get locked into an even worse fate, and even in trying to do her job, she is consistently ignored, belittled, and shot down. In her own words, when told something is bigger than all of them, "NOTHING HAS EVER BEEN SMALLER THAN ME". Being called out on her feelings is also a hot temper button, as anyone who brings up Grey to her is quick to find out that this is a Bad Idea.
Despite her disdain for this existence, with nothing else to hope for, she is unhealthily attached to her standing orders, to protect the evacuation rocket the One Concern has stashed. Even when you're just a few steps from the endgame sequence, and have torn apart the One Concern and are making a last-ditch effort to stop the impending apocalypse by using that rocket to travel to the moon, she refuses to give it up, because it's the last thing she can hold onto. Her one friend is dead, her work partner is dead, the thing giving her life structure is destroyed even if she hated it, and she's been continuously robbed of the revenge she's wanted several times over - she's dedicated to protecting the rocket or dying trying, because nothing else matters.
Even among her tiredness, though, she has a flair for dramatic phrasing, even if it's done sarcastically, taking the piss out of other members of the One Concern that buy into the hype ("I tell you not to do these things, but what do I care? --oh wait, I'm being silly. I must flaunt my blackest cape and proceed with the exsanguinations!") - though if motivated by anger, she's more sincere ("I'll shove those old books up your ass, that way you may have enough spine to stand straight for five minutes!") - and even in the depths of despair and barely clinging to stability ("Let us mourn existence together.")
Canon Powers: -Functional Immortality - via regeneration from absorbing Ivory, either directly or from trace amounts in surrounding materials/terrain. Requires her to stop and focus to do so. Can bring one back from seeming death, and seems to stop the aging process, as she sure doesn't look 200. The regeneration isn't explicitly explained in great detail in game, visually it is shown as the character stopping, stooping to the ground, and pulling ivory from the ground or floor. Here is an example, if it does not jump to the correct poiont, it should be at the 4:41 mark. The touching of whatever source they're pulling ivory out of is consistent among all transcended individuals. I would be going with the assumption that this is utilzing the ivory in their body to speed the healing process up, and the pulling of ivory is necessary to replenish what was expended to maintain their average functions. In-game, regeneration can bring a transcended individual back from things that would kill a normal person - one instance involved a person partially crushed by a helicopter crash, but he could move his arm enough to pull ivory. The other was of trauma to the head, but done offscreen. The process takes at least a few seconds, though it takes longer depending on how much damage is being healed. That said, it doesn't fix everything - transcended individuals always lose something in the process, and have it replaced with prosthetics, and their regeneration doesn't restore them. Nor does it prevent or heal a lot of pain - Black has had a consistent headache ever since she transcended, and another individual has stated he lives with consistent bodily pain as a side effect.
-Enhanced Strength - The best gauges we have for Black's superstrength is her casually being able to slap people across rooms, stating she could crush someone's head with just her middle fingers, throw people to the ground with enough force that they bounce, and ripping up the metal floor panels of an industrial structure. The people that she's smacking and tossing around are larger than her.
-Superspeed - Black is show to move at such speeds in a short, instantaneous burst that she appears to have briefly stopped time. Other than that, we only see her having a higher base movespeed than the player in fights. She doesn't use the the burst-grab in her second fight where she appears to be significantly tired, so I would go with the assumption of 'can move faster than can be seen by the average human eye in short, direct bursts that cannot be maintained'.
-Mechanical Arms - adds to her strength, supposedly 'holy' technology. Seems to be durable enough that no repair requirements are ever mentioned for anyone with these prosthetics. The arms' biggest capability is that unlike muscle, they do not tire. The other is energy projectile weapons - which, now that I'm not writing an app at 2AM, I am working under the assumption that they are expending ivory to power them. One, an electrical charge pounded into the ground, which will either erupt in all directions as a shockwave, or in the case of a metal surface, electrocute those standing on it. Two, firing floating projectiles that after a short delay, explode into fireballs and fall down toward the ground. Three, charging a large energy sphere from the palm that fires out, and after a short delay, breaks up into eight smaller projectiles fired out in eight directions.
-Controller Summon - Controllers are devices used to take control of various types of technology in the world, but can be used to attack on their own via spinning like a nasty whirligig. Black seems to be able to call these out.
Freebie Powers: Cosmetic differences - transcendence has made her skin pale, her eyes red, and made purple veins very visible on her.
Agelessness - side effect of transcendence.
Power Selection: Native Superpowers
Game Powers: Regeneration - going with the suggested substitution that she can tap the world's magic, since ivory is basically magic oil. Requires stopping and focusing to draw magical energy out of the ground over the course of at least a few seconds, more depending on severity of injuries. Does not take away pain, can be interrupted, and if under effects blocking use of magic or similar, cannot be used.
Enhanced Strength - going with the limitations on the powers page of down to lifting 500 pounds.
Mechanical Arms - Essentially just purple automail with less upkeep. No projectiles like in canon.
Non-Powered Abilities: Diplomacy - not the usual 'proper' manner, more that Agent Black is very good at intimidating people, even without taking into account the clout that comes with working with the One Concern.
Setting/Suitability: Initially, Black is going to absolutely hate the place. It's not home, Grey and White aren't here, it's not familiar, and powering her body with this weird magic stuff is like, fifteen different kinds of heretical. Why is everyone just screwing off to go be heroes? You're not divinely chosen, what's wrong with you all? She'll be uncooperative at the start, or at least selectively. (Case in point, eager to fight in test drives, but stubbornly refused to play korok caretaker.)
However, once it sets in that she can actually do something with her life here that isn't being bound to His divine will, and not get horribly screwed over for it, she'll soften up, and be a better teammate over all.
SAMPLES
Prose Sample: Primary TDM thread, test drive w/ Arturia, test drive w/ Phosphophyllite.
Network Sample:
Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.
[By the Tri, this was one of the most ridiculous things she'd ever heard of. The one time someone actually wants her input, and it's...herself. Like she hasn't been telling herself things for decades, things she would have done different. She's mad, but she's being quiet about it for once, rubbing her hand over her face before finally sighing.]
Listen, Made--me. Me.
By His standards, you're a good person. You'll continue to be, up until a point where someone suggests you undergo transcendence.
[She pauses, trailing off, and looking very weary all of a sudden. She pulls her gloves off, showing the purple metal underneath.]
...for years, I've hated doing it. It's hell. It's felt like knives are boring into my head ever since it happened, and these arms, they're so damn heavy. The pain gets to be too much, but there's no way to end it. I had too much purpose to just cease to be. Yet no one ever listens to my concerns, my objections. Everything surrounding Him, Mother, the Tri - it's all bullshit, it's just a scam for the One Concern to get all they can hoard and screw over the everyman - but there's nothing we can do about that. We should be lucky that we were chosen to transcend, but there's nothing lucky about this existence.
[She sighs again, looking up at the ceiling.]
If I had a lick of sense, I'd tell you to not take it up, but. You'll meet someone who makes it worth it. You won't think so, but they're...stubborn. In the best way.
Additional info: If there's any specific questions about the game, I can provide answers!
--
APPLICATION
Player Name: Wing
Plurk Handle:
Player Status: New Player
Other characters: N/A
Character Name: Agent Black
Fandom: Iconoclasts
Character Journal:
OU, AU, or OC? Original Universe
If canon, canon point: Prior to game start, short before Agent Grey's death.
PB: N/A
Setting Background: N/A
History: Roughly 200 years ago, Agent Black was not an agent, she was Madelyn Binoche, a young woman presumably devout in the teachings and the following of Mother and the Star Worm. A 'very clean man' suggested to her at the time that she undergo Transcendence, a risky process that submerges people in ivory - a supposedly divine liquid that will either kill them, or bring them to a higher state of being - supposedly based on the will of the Star Worm. Black's particular experience was an incomplete one, joining the ranks of the Agents - those who partially transcend, gaining effective immortality, power, and cybernetic enhancements. This also has considerable drawbacks that vary from person to person - in Black's case, she has constant headaches, and has had them ever since she transcended.
Presumably she had reservations about the process, but an unspecified factor other than 'a very clean man' prompted her to go through with it. Sometime after transcending, any faith she had was lost, as this new existence was torture. She states that she tried to take her life multiple times, but due to her nature as a transcended individual, via use of ivory and the healing factor it provides to transcended people, she was easily revived. Too useful to the One Concern - the military and industrial side of the world's religion. This disillusionment persisted and made her a bitter, spiteful person, just going through the motions.
Another agent, Grey, took interest in her, and persisted in an unknown, but significant amount of time in trying to woo Black. Right as her walls started to break down, however, a series of terrible dominoes started to fall. A One Concern mechanic, Polro, died in what officially was labled a terrible accident, but nothing is ever purely an accident within the One Concern. His son, Elro, was also part of the Concern as a chemist who was secretly working to undermine the Concern from within. However, blinded by grief, he had constructed a chemical compound to destroy transcended individuals by ejecting all ivory from their body, reducing them to dust. When visited by the agents, Grey gave Elro condolences, but Elro grew frustrated, finding them fake and injecting Grey with his concoction, and killing them in front of Black.
From that point, Black became consumed with vengeance, intent on hunting Elro down and killing him.
Personality: Ultimately, tired. A couple of centuries will wear one down, and a number of Black's mannerisms - slow movements, lounging in chairs unless necessary, and lethargic gestures show she's physically tired, while her deadpan speech and easy annoyance with enthusiasm show she's mentally tired. She's also very angry - she never asked for the existence she had, and when she's mad, it's the one thing that really gets her to be animated. Rationality goes out the window, and if pressed far enough, she goes borderline berserk after being blocked off in attempting to kill the protagonist, Robin, and her brother Elro over the course of the game, culminating in chasing after Robin with a rocket launcher, firing recklessly and tearing the building apart to follow Robin when she tries to get away.
She's also very bitter. She's been locked into this existence via transcendence. She can't die while working with the One Concern, even if she took enough damage, someone would inevitably revive her. She can't leave, she'll be hunted down and get locked into an even worse fate, and even in trying to do her job, she is consistently ignored, belittled, and shot down. In her own words, when told something is bigger than all of them, "NOTHING HAS EVER BEEN SMALLER THAN ME". Being called out on her feelings is also a hot temper button, as anyone who brings up Grey to her is quick to find out that this is a Bad Idea.
Despite her disdain for this existence, with nothing else to hope for, she is unhealthily attached to her standing orders, to protect the evacuation rocket the One Concern has stashed. Even when you're just a few steps from the endgame sequence, and have torn apart the One Concern and are making a last-ditch effort to stop the impending apocalypse by using that rocket to travel to the moon, she refuses to give it up, because it's the last thing she can hold onto. Her one friend is dead, her work partner is dead, the thing giving her life structure is destroyed even if she hated it, and she's been continuously robbed of the revenge she's wanted several times over - she's dedicated to protecting the rocket or dying trying, because nothing else matters.
Even among her tiredness, though, she has a flair for dramatic phrasing, even if it's done sarcastically, taking the piss out of other members of the One Concern that buy into the hype ("I tell you not to do these things, but what do I care? --oh wait, I'm being silly. I must flaunt my blackest cape and proceed with the exsanguinations!") - though if motivated by anger, she's more sincere ("I'll shove those old books up your ass, that way you may have enough spine to stand straight for five minutes!") - and even in the depths of despair and barely clinging to stability ("Let us mourn existence together.")
Canon Powers: -Functional Immortality - via regeneration from absorbing Ivory, either directly or from trace amounts in surrounding materials/terrain. Requires her to stop and focus to do so. Can bring one back from seeming death, and seems to stop the aging process, as she sure doesn't look 200. The regeneration isn't explicitly explained in great detail in game, visually it is shown as the character stopping, stooping to the ground, and pulling ivory from the ground or floor. Here is an example, if it does not jump to the correct poiont, it should be at the 4:41 mark. The touching of whatever source they're pulling ivory out of is consistent among all transcended individuals. I would be going with the assumption that this is utilzing the ivory in their body to speed the healing process up, and the pulling of ivory is necessary to replenish what was expended to maintain their average functions. In-game, regeneration can bring a transcended individual back from things that would kill a normal person - one instance involved a person partially crushed by a helicopter crash, but he could move his arm enough to pull ivory. The other was of trauma to the head, but done offscreen. The process takes at least a few seconds, though it takes longer depending on how much damage is being healed. That said, it doesn't fix everything - transcended individuals always lose something in the process, and have it replaced with prosthetics, and their regeneration doesn't restore them. Nor does it prevent or heal a lot of pain - Black has had a consistent headache ever since she transcended, and another individual has stated he lives with consistent bodily pain as a side effect.
-Enhanced Strength - The best gauges we have for Black's superstrength is her casually being able to slap people across rooms, stating she could crush someone's head with just her middle fingers, throw people to the ground with enough force that they bounce, and ripping up the metal floor panels of an industrial structure. The people that she's smacking and tossing around are larger than her.
-Superspeed - Black is show to move at such speeds in a short, instantaneous burst that she appears to have briefly stopped time. Other than that, we only see her having a higher base movespeed than the player in fights. She doesn't use the the burst-grab in her second fight where she appears to be significantly tired, so I would go with the assumption of 'can move faster than can be seen by the average human eye in short, direct bursts that cannot be maintained'.
-Mechanical Arms - adds to her strength, supposedly 'holy' technology. Seems to be durable enough that no repair requirements are ever mentioned for anyone with these prosthetics. The arms' biggest capability is that unlike muscle, they do not tire. The other is energy projectile weapons - which, now that I'm not writing an app at 2AM, I am working under the assumption that they are expending ivory to power them. One, an electrical charge pounded into the ground, which will either erupt in all directions as a shockwave, or in the case of a metal surface, electrocute those standing on it. Two, firing floating projectiles that after a short delay, explode into fireballs and fall down toward the ground. Three, charging a large energy sphere from the palm that fires out, and after a short delay, breaks up into eight smaller projectiles fired out in eight directions.
-Controller Summon - Controllers are devices used to take control of various types of technology in the world, but can be used to attack on their own via spinning like a nasty whirligig. Black seems to be able to call these out.
Freebie Powers: Cosmetic differences - transcendence has made her skin pale, her eyes red, and made purple veins very visible on her.
Agelessness - side effect of transcendence.
Power Selection: Native Superpowers
Game Powers: Regeneration - going with the suggested substitution that she can tap the world's magic, since ivory is basically magic oil. Requires stopping and focusing to draw magical energy out of the ground over the course of at least a few seconds, more depending on severity of injuries. Does not take away pain, can be interrupted, and if under effects blocking use of magic or similar, cannot be used.
Enhanced Strength - going with the limitations on the powers page of down to lifting 500 pounds.
Mechanical Arms - Essentially just purple automail with less upkeep. No projectiles like in canon.
Non-Powered Abilities: Diplomacy - not the usual 'proper' manner, more that Agent Black is very good at intimidating people, even without taking into account the clout that comes with working with the One Concern.
Setting/Suitability: Initially, Black is going to absolutely hate the place. It's not home, Grey and White aren't here, it's not familiar, and powering her body with this weird magic stuff is like, fifteen different kinds of heretical. Why is everyone just screwing off to go be heroes? You're not divinely chosen, what's wrong with you all? She'll be uncooperative at the start, or at least selectively. (Case in point, eager to fight in test drives, but stubbornly refused to play korok caretaker.)
However, once it sets in that she can actually do something with her life here that isn't being bound to His divine will, and not get horribly screwed over for it, she'll soften up, and be a better teammate over all.
SAMPLES
Prose Sample: Primary TDM thread, test drive w/ Arturia, test drive w/ Phosphophyllite.
Network Sample:
Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.
[By the Tri, this was one of the most ridiculous things she'd ever heard of. The one time someone actually wants her input, and it's...herself. Like she hasn't been telling herself things for decades, things she would have done different. She's mad, but she's being quiet about it for once, rubbing her hand over her face before finally sighing.]
Listen, Made--me. Me.
By His standards, you're a good person. You'll continue to be, up until a point where someone suggests you undergo transcendence.
[She pauses, trailing off, and looking very weary all of a sudden. She pulls her gloves off, showing the purple metal underneath.]
...for years, I've hated doing it. It's hell. It's felt like knives are boring into my head ever since it happened, and these arms, they're so damn heavy. The pain gets to be too much, but there's no way to end it. I had too much purpose to just cease to be. Yet no one ever listens to my concerns, my objections. Everything surrounding Him, Mother, the Tri - it's all bullshit, it's just a scam for the One Concern to get all they can hoard and screw over the everyman - but there's nothing we can do about that. We should be lucky that we were chosen to transcend, but there's nothing lucky about this existence.
[She sighs again, looking up at the ceiling.]
If I had a lick of sense, I'd tell you to not take it up, but. You'll meet someone who makes it worth it. You won't think so, but they're...stubborn. In the best way.
Additional info: If there's any specific questions about the game, I can provide answers!